EE2 was less good and EE3 was.well, this is a nice, friendly board, so let's leave it at that.ĭragonshard. Pretty good in that regard both times I've played the Novia Russia campaign, in one of the later mission I fortified my island with a literal wall of laser towers. Not bad, at least you've not got a building cap. Good effort, but just not quite manging to get to be as good a game period as C&C, nevermind about the base building.īattle for Middle Earth II. (Unlike many world domination games since, notably Soul Storm and C&C 3's world domination mode *shudder*.) Dark Crusade was easily the best of the expansions, though since it actually persisted your bases in the campaign. Not a base building game, no way! A good RTS, but not a base-builder. That said Spellforce 1 was pretty good on the base building element.ĭawn of War (original to Soul Storm). The former was a better RTS than an RPG, the latter the reverse. It was so unbelievaly irritating to play.
![soulstorm persistent bases mod soulstorm persistent bases mod](https://www.gry-online.pl/galeria/html/pliki/596737224.jpg)
Boy, was I wrong! I have, twice, tried to play that game, and in both cases (both years apart) been forced to give up after an afternoon's play in disgust. I thought Perimeter would be the best thing since sliced bread, the paragon of RTS, since it seemed to be all about base building. Star Craft 2 pending review when it comes out.ĭungeon Keeper 1 (and to a lesser extent DK2) The former definately a favourite game of all time of mine, since it's sort of all about base building, though a different set up to a regular RTS. Star Craft 1 is a rusher's game really, and I found playing it a bit too much like hard work! The limited resources didn't help, nor did the twelve units-action limit and the base defenses were pretty lame. The only thing with SC is that the factions feel too similar thanks, I think, to the 'real' physics which makes them play more or less the same way but mostly that you hardly see any of the action, since you spend so much time zoomed out really far. A mission of SC usually took me an average of four hours. Usually I find SC to give me a long drawn-out game and a good chunk of base-building. Supreme Commander (and it's spiritual predessor Total Annhilation). Tiberium Sun and Red Alert 2, I think did this best (not that C&C 3 and RA3 were at all bad.) To me, the iconic C&C image is a line of Nod obilisks merrily blasting GDI attackers into fragments in a brilliant display of crimon hurtnitude. So, fellow base builders, as I'm sure you're out there, what games can you recommend past, present or future that can allieviate that itch? (Since replaying C&C for the umpteenth time will eventually lose it's charm.)Ĭ&C (every game in the franchise, bar, Renegade). I surely cannot be the only person in the world who enjoys that sort of simple-minded struture-related mayhem.
![soulstorm persistent bases mod soulstorm persistent bases mod](https://raidofgame.com/uploads/posts/2020-01/1579980410_screenshot-1-warhammer-40000-dawn-of-war-soulstorm.jpg)
Today I found out that Command & Conquer 4 the C&C franshise having been up until now, my paragon of RTS games (reaching it's peak, I think with Tiberium Sun which just eclipses the newer games) will not be including base-building (at least not as it has been.) I am however, getting increasingly depressed that RTS games are moving further and further away from that paradigm.
![soulstorm persistent bases mod soulstorm persistent bases mod](https://i.imgur.com/VoUTRv5.jpg)
(I pretty much play Civ's various incarnations the same way I love to roll over spearmen with modern armour slowly, while laughing.) I am happiest when playing an RTS when given the opportunity to build a massive network of defenses, turtling like mad, while weathering the storm of enemy attacks, until I can build up a massive strike force (or enough super weapons) to crush the enemy ideally without a time limit so I can take my time and enjoy it, the longer it takes me the better! I don't play RTS games to play against other people - that's what table-top wargames are for. One of the things I've always liked most about RTS games is the base-building.